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An Immersive Telepresence System using RGB-D Sensors and Head Mounted Display

机译:使用RGB-D传感器和头戴式设备的沉浸式远程呈现系统   显示

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摘要

We present a tele-immersive system that enables people to interact with eachother in a virtual world using body gestures in addition to verbalcommunication. Beyond the obvious applications, including general onlineconversations and gaming, we hypothesize that our proposed system would beparticularly beneficial to education by offering rich visual contents andinteractivity. One distinct feature is the integration of egocentric poserecognition that allows participants to use their gestures to demonstrate andmanipulate virtual objects simultaneously. This functionality enables theinstructor to ef- fectively and efficiently explain and illustrate complexconcepts or sophisticated problems in an intuitive manner. The highlyinteractive and flexible environment can capture and sustain more studentattention than the traditional classroom setting and, thus, delivers acompelling experience to the students. Our main focus here is to investigatepossible solutions for the system design and implementation and devisestrategies for fast, efficient computation suitable for visual data processingand network transmission. We describe the technique and experiments in detailsand provide quantitative performance results, demonstrating our system can berun comfortably and reliably for different application scenarios. Ourpreliminary results are promising and demonstrate the potential for morecompelling directions in cyberlearning.
机译:我们提供了一种身临其境的沉浸式系统,使人们不仅可以通过口头交流,还可以使用身体手势在虚拟世界中彼此互动。除了明显的应用程序(包括一般的在线对话和游戏)以外,我们假设我们提出的系统通过提供丰富的视觉内容和交互性,将特别有益于教育。一个独特的功能是以自我为中心的姿势识别的集成,它使参与者可以使用其手势同时演示和操纵虚拟对象。该功能使教师能够以直观的方式有效,高效地解释和说明复杂的概念或复杂的问题。与传统的课堂环境相比,高度互动和灵活的环境可以吸引并维持更多的学生注意力,从而为学生提供令人信服的体验。我们这里的主要重点是研究适用于可视数据处理和网络传输的系统设计和实现的可行解决方案,以及设计策略以进行快速,高效的计算。我们详细描述了该技术和实验,并提供了定量的性能结果,表明我们的系统可以针对不同的应用场景舒适且可靠地运行。我们的初步结果令人鼓舞,并证明了在网络学习中提出更令人信服的指导的潜力。

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